Neighborhorde is taking shape.

With myself making a shift towards doing this game dev thing full-time, I've been able to focus in and get some momentum going on my projects. FEELS GOOD. Just released David on Android, and that's going awesome, so now I'm directing my attention towards Neighborhorde.

It's been a little difficult with Jordan moving up to NYC for a "big kid job", Cj being too tall, and myself learning how to do this full-time indie thing as I go, but I think we're all getting the hang of it. We're really starting to make some progress with Neighborhorde, it's still fun to test (always a good sign), and it's starting to feel like a REAL GAME! We've found the fun, and we're following it.

Here are a few teaser shots!

Rocking out for JUSTICE. Testing out / showing off some new weapons.

Rocking out for JUSTICE. Testing out / showing off some new weapons.

Shooting some nighttime polaroids with the robot homies.

Shooting some nighttime polaroids with the robot homies.

Mingling with some indies at a Dallas Society of Play event.

Mingling with some indies at a Dallas Society of Play event.

Stay tuned for more info on what Neighborhorde is becoming by checking in on THIS site, following @FermenterGames on Twitter, or signing up to our newsletter thingy on the Neighborhorde page.

Thanks!
Andrew